Tutorials

Build Multiplayer Car Racing Game Using C++ Graphics Program

Keys Control for 2 Players Car Racing Game in C++

  • Use the ‘LEFT’ and ‘RIGHT’ arrows to control the right car.
  • Use keys ‘A’ and ‘D’ to control the left car.

Note: Use Turbo C Compiler to run the program with all graphics libraries loaded.


C++ Multiplayer Car Racing Game Source Code

code.cpp

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
#include<iostream.h>
#include<dos.h>
#include<process.h>
#include<stdlib.h>
#include<math.h>
#include<time.h>
#include<fstream.h>
#include<string.h>



#define LEFT 75
#define RIGHT 77
#define UP 72
#define DOWN 80
#define ENTER 13
#define ESC 27
#define A 65
#define SMALLA 97
#define D 68
#define SMALLD 100


struct highscore{
 char name[7];
 double score;
};


class Car
{

  public:
  float maxx, maxy, one3x, one4x, midx, midy, carTopHeight;
  float  midRightLeft, midRightRight, carRightMid, midLeftLeft, midLeftRight, carLeftMid;
  int gameOver, level, speed1, speed2, speed3, speed4;
  double score, highScore;
  char highScorer[7];
  int blocksRight[5][2], blocksCountRight;
  int blocksLeft[5][2], blocksCountLeft;
  int posRightCar, posLeftCar;   // (1) Right , (0) Left
  char startingBlockAtRight;
  void initializeData();
  void showTracks(int);

  void showCar(float);
  void initCarRight();
  void initCarLeft();

  void animateBlocks();
  void initAnimate();
  void animate();
  void drawBlock(int, int);
  void displayBlocksRight();
  void displayBlocksLeft();
  void moveRightCarLeft();
  void moveRightCarRight();
  void moveLeftCarLeft();
  void moveLeftCarRight();
  void showBoomRight(float, float);
  void showBoomLeft(float, float);
  int checkGameOver();
  void displayGameOver();
  void showScore();
  void readHighScore();

};


void Car::initializeData()
{
 srand ( time(NULL) );
 maxx=getmaxx()-170;
 maxy=getmaxy();
 one4x=maxx/4;
 midx=maxx/2;
 midy = getmaxy()/2;
 one3x=3*maxx/4;

 /* track mid positions */ midRightLeft = (2*one4x+50+3*one4x+50)/2.0;
 midRightRight = (3*one4x+60+4*one4x+60)/2.0;
 midLeftLeft = (20+one4x+20)/2.0;
 midLeftRight = (one4x+30+2*one4x+30)/2.0;


 /**/
 blocksRight[0][0] = 110;
 blocksLeft[0][0] = 110;
 for(int i=1;i<=4;i++){
  blocksRight[i][0] = 0;
  blocksLeft[i][0] = 0;
 }
 blocksCountRight = 1;
 blocksCountLeft = 1;
 /* position of first block , random*/ if(rand()%2==0) blocksRight[0][1] = 0;
 else blocksRight[0][1] = 1;
 if(rand()%2==0) blocksLeft[0][1] = 0;
 else blocksLeft[0][1] = 1;
 /* */ posRightCar = 5;
 posLeftCar = 5;
 carTopHeight = maxy-145;
 gameOver = 0;
 level = 1;
 speed1 = 180; speed2 = 120; speed3 = 70; speed4 = 40;
 score = 0;
 highScorer[0]=' ';
 highScore=0;

 readHighScore();
}


void Car::animate()
{
 int x, i=0;
 while(!kbhit())
 {
  srand ( time(NULL) );
  x = i % 5 + 1;
  showTracks(x);
  initCarRight();
  initCarLeft();
  animateBlocks();
  showScore();
  if(checkGameOver())
  {
   gameOver = 1;
   break;
  }
  switch(level)
  {
   case 1:
    delay(speed1);
    break;
   case 2: 
    delay(speed2);
    break;
   case 3:
    delay(speed3);
    break;
   case 4:
    delay(speed4);
    break;
  }
  cleardevice();
  i++;
 }

}


void Car::initAnimate()
{
 char c;
 animate();
 if(gameOver) displayGameOver();
 else
 {
  c = getch();
  if(c==0)
  {
   switch(getch())
   {
    case LEFT:
     moveRightCarLeft();
     break;
    case RIGHT:
     moveRightCarRight();
     break;
    

    default:
     break;
   }
  }

  switch(c)
  {
   case ESC:
    exit(0);
    break;

   case A:
    moveLeftCarLeft();
    break;

   case SMALLA:
    moveLeftCarLeft();
    break;

   case D:
    moveLeftCarRight();
    break;

   case SMALLD:
    moveLeftCarRight();
    break;
  }
  

  initAnimate();
 }

}


void Car::animateBlocks()
{
 int tempBlocksCount;
 tempBlocksCount = blocksCountRight;
 // 0 position / distance 1 - Left(0) / Right(1)

 for(int i=tempBlocksCount-1;i>=0;i--)
 {
  blocksRight[i][0]+=10;
  blocksLeft[i][0]+=10;

 /* check for new block arrival */  if(blocksRight[i][0]>=210 && blocksRight[i+1][0] == 0)
  {
   blocksRight[i+1][0] = 20;   // START NEW BLOCK FROM 20 HEIGHT
   if(rand()%2 == 0) blocksRight[i+1][1] = 0;
   else blocksRight[i+1][1] = 1;

   blocksCountRight++;
  }

  if(blocksLeft[i][0]>=210 && blocksLeft[i+1][0] == 0)
  {
   blocksLeft[i+1][0] = 20;   // START NEW BLOCK FROM 20 HEIGHT
   if(rand()%2 == 0) blocksLeft[i+1][1] = 0;
   else blocksLeft[i+1][1] = 1;

   blocksCountLeft++;
  }

 /* */
 /* check if block is gone out of screen height */  if(blocksRight[i][0]>=479)
  {
   for(int j=0;j<blocksCountRight-1;j++)
   {
    blocksRight[j][0] = blocksRight[j+1][0];
    blocksRight[j][1] = blocksRight[j+1][1];
   }
   blocksRight[j][0] = 0;
   blocksCountRight--;


   /* increment score */   score+=level*10;
   switch(level){
    case 1:
     if(score>=2000)
      level++;
     break;
    case 2:
     if(score>=6000)
      level++;
     break;
    case 3:
     if(score>=15000)
      level++;
     break;
    default: break;
   }

  }


  if(blocksLeft[i][0]>=479)
  {
   for(int j=0;j<blocksCountLeft-1;j++)
   {
    blocksLeft[j][0] = blocksLeft[j+1][0];
    blocksLeft[j][1] = blocksLeft[j+1][1];
   }
   blocksLeft[j][0] = 0;
   blocksCountLeft--;

   
   /* increment score */   score+=level*10;
   switch(level)
   {
    case 1:
     if(score>=150)
      level++;
     break;
    case 2:
     if(score>=400)
      level++;
     break;
    case 3:
     if(score>=800)
      level++;
     break;
    default: break;
   }

  }
  /**/
 }

 displayBlocksRight();
 displayBlocksLeft();

}

void Car::displayBlocksRight()
{
 setcolor(RED);
 for(int i=0;i<blocksCountRight;i++)
 {
  if(blocksRight[i][1] == 0) drawBlock(midRightLeft, blocksRight[i][0]);
  else drawBlock(midRightRight, blocksRight[i][0]);
 }
}


void Car::displayBlocksLeft()
{
 setcolor(BLUE);
 for(int i=0;i<blocksCountLeft;i++)
 {
  if(blocksLeft[i][1] == 0) drawBlock(midLeftLeft, blocksLeft[i][0]);
  else drawBlock(midLeftRight, blocksLeft[i][0]);
 }
}

void Car::drawBlock(int x, int y)
{
 circle(x, y, 10);
 circle(x, y, 5);
 circle(x, y, 4);
 circle(x, y, 9);
}


void Car::showTracks(int init)
{
 for ( int i = init;i < 70;i += 5 )
    {
 // leftmost track
     setcolor( GREEN );
     setfillstyle( 9, GREEN );
     bar( 0, i * 8, 20, ( i + 2 ) * 8 );
     bar( one4x+20, i * 8, one4x+30, ( i + 2 ) * 8 );

     // left track
     setcolor( GREEN );
     setfillstyle( 9, GREEN );
     bar( 2*one4x+30, i * 8, 2*one4x+50, ( i + 2 ) * 8 );


 // right track
     setcolor( GREEN );
     setfillstyle( 9, GREEN );
     bar( 3*one4x+50, i * 8, 3*one4x+60, ( i + 2 ) * 8 );

     // rightmost track
     setcolor( GREEN );
     setfillstyle( 9, GREEN );
     bar( 4*one4x+60, i * 8, 4*one4x+80, ( i + 2 ) * 8 );

    }

}

void Car::initCarRight()
{
 if(posRightCar == 0 || posRightCar == 1)
 {
  if(posRightCar == 0) carRightMid = midRightLeft;
  else carRightMid = midRightRight;
 }
 else
 {
  if( rand()%2 == 0 )
  {
   posRightCar = 0;
   carRightMid = midRightLeft;
  }
  else
  {
   posRightCar = 1;
   carRightMid = midRightRight;
  }
 }

 /* display the car */ showCar(carRightMid);
 showCar(carRightMid+1);
 /**/
  
}

void Car::initCarLeft()
{
 if(posLeftCar == 0 || posLeftCar == 1)
 {
  if(posLeftCar == 0) carLeftMid = midLeftLeft;
  else carLeftMid = midLeftRight;
 }
 else
 {
  if( rand()%2 == 0 )
  {
   posLeftCar = 0;
   carLeftMid = midLeftLeft;
  }
  else
  {
   posLeftCar = 1;
   carLeftMid = midLeftRight;
  }
 }

 /* display the car */ showCar(carLeftMid);
 showCar(carLeftMid+1);
 /**/
  
}


void Car::showCar(float mid)
{
 if(mid<midx) setcolor(BLUE);
 else setcolor(RED);
 line(mid-15, maxy-100, mid-15, maxy-130);
 line(mid+15, maxy-100, mid+15, maxy-130);
 arc(mid, maxy-130, 0, 180, 15);  // so the carTopHeight is maxy-130-15 = maxy-145
 arc(mid, maxy-100, 180, 360, 15);
 if(mid<midx) setfillstyle( 1, BLUE );
 else setfillstyle(1, RED);
 bar(mid-6, maxy-118, mid+6, maxy-112);
 

 line(mid-6, maxy-118, mid-9, maxy-125);
 line(mid+6, maxy-118, mid+9, maxy-125); 
 line(mid-6, maxy-112, mid-9, maxy-105);
 line(mid+6, maxy-112, mid+9, maxy-105); 

 arc(mid, maxy-125, 0, 180, 10);
 arc(mid, maxy-105, 180, 360, 10); 
}




void Car::moveRightCarLeft(){
 // if car is at right position then only move to left
 if(posRightCar == 1)
 {
  posRightCar = 0;
  showCar(midRightLeft);
  showCar(midRightLeft+1);
 }

}

void Car::moveLeftCarLeft(){
 // if car is at right position then only move to left
 if(posLeftCar == 1)
 {
  posLeftCar = 0;
  showCar(midLeftLeft);
  showCar(midLeftLeft+1);
 }

}

void Car::moveRightCarRight(){
 if(posRightCar == 0){
  posRightCar = 1;
  showCar(midRightRight);
  showCar(midRightRight+1);
 }
}

void Car::moveLeftCarRight(){
 if(posLeftCar == 0){
  posLeftCar = 1;
  showCar(midLeftRight);
  showCar(midLeftRight+1);
 }
}



void Car::showBoomRight(float x, float y)
{
 setcolor(6);
 line(x+4,y+3,x+4,y+4.5);
 line(x+4,y+4.5,x+6,y);
 line(x+6,y,x+9,y+4);
 line(x+9,y+4,x+16,y);
 line(x+16,y+0,x+16,y+4.8);
 line(x+16,y+4.8,x+20,y+4.7);
 line(x+20,y+4.7,x+13,y+5.5);
 line(x+13,y+5.5,x+20,y+8);
 line(x+20,y+8,x+9,y+7);
 line(x+9,y+7,x+6,y+10);
 line(x+6,y+10,x+4,y+7);
 line(x+4,y+7,x,y+8);
 line(x,y+8,x+5,y+5.5);
 line(x+5,y+5.5,x,y+3);
}

int Car::checkGameOver()
{
 float boomRightY = 0, boomLeftY = 0, midRightCar=0, midLeftCar=0, boomRightX, boomLeftX;
 
 /* check if right car hit the block */ if( posRightCar == blocksRight[0][1] && ( carTopHeight <= blocksRight[0][0]+10  && blocksRight[0][0] <= carTopHeight+70) ) // 15, 15 - arc, 30 - line
 { 
  if(blocksRight[0][0] > carTopHeight+15)
  {
   if(posRightCar == 0)
   {
    midRightCar = midRightLeft+20;
    boomRightX = midRightLeft+5;
   }
   else
   {
    midRightCar = midRightRight-20;
    boomRightX = midRightRight-10;
   }

   boomRightY = blocksRight[0][0]-5;

  }
  else
  {
   if(posRightCar == 0 )
   {
    midRightCar = midRightLeft;
    boomRightX = midRightLeft-10;
   }
   else
   {
    midRightCar = midRightRight;
    boomRightX = midRightRight-10;
   }
   boomRightY = blocksRight[0][0]+5;
  }   
  gameOver = 1;
 }

 /* check if left car hit the block */ if( posLeftCar == blocksLeft[0][1] && ( carTopHeight <= blocksLeft[0][0]+10  && blocksLeft[0][0] <= carTopHeight+70) )
 {
  if(blocksLeft[0][0] > carTopHeight+15)
  {
   if(posLeftCar == 0)
   {
    midLeftCar = midLeftLeft+20;
    boomLeftX = midLeftLeft+5;
   }
   else
   {
    midLeftCar = midLeftRight-20;
    boomLeftX = midLeftRight-10;
   }

   boomLeftY = blocksLeft[0][0]-5;

  }
  else
  {
   if(posLeftCar == 0 )
   {
    midLeftCar = midLeftLeft;
    boomLeftX = midLeftLeft-10;
   }
   else
   {
    midLeftCar = midLeftRight;
    boomLeftX = midLeftRight-10;
   }
   boomLeftY = blocksLeft[0][0]+5;
  }   
  gameOver = 1;
 }

 if(gameOver)
 {
  cleardevice();
  displayBlocksRight();
  displayBlocksLeft();
  showTracks(0);
  showScore();
  if(midRightCar!=0)
  {
   showCar(midRightCar);
   showCar(midRightCar+1);
  }
  else
  {
   if(posRightCar == 0)
   {
    showCar(midRightLeft);
    showCar(midRightLeft+1);
   }
   else
   {
    showCar(midRightRight);
    showCar(midRightRight+1);
   }

  }
  if(midLeftCar!=0)
  {
   showCar(midLeftCar);
   showCar(midLeftCar+1);
  }
  else
  {
   if(posLeftCar == 0)
   {
    showCar(midLeftLeft);
    showCar(midLeftLeft+1);
   }
   else
   {
    showCar(midLeftRight);
    showCar(midLeftRight+1);
   }

  }
  /* display boom in the side where it hits block either of side or both side */  if(boomRightY!=0)
  { 
   showBoomRight(boomRightX, boomRightY);
   showBoomRight(boomRightX+1, boomRightY);
  }
  if(boomLeftY!=0)
  { 
   showBoomRight(boomLeftX, boomLeftY);
   showBoomRight(boomLeftX+1, boomLeftY);
  }
  /**/  return 1;
 }
 else return 0;

}



void Car::displayGameOver()
{
 setcolor(RED);
 settextstyle( 3, 0, 7 );
 outtextxy(midx-130, midy-65, "Game Over!");
 /* save if its high score */  struct highscore s, ns;
  FILE *read, *write;
  read = fopen("highscore.txt","r");
  if(read==NULL)
  {
   fclose(read);
   getch();  
   clrscr();
   cleardevice();  
   s.score = score;
   cout<<endl<<endl<<"\t\t\tCongratulation you got highest score !";
   cout<<endl<<endl<<endl<<"\t\t\tEnter your name ";
   scanf("%s",&s.name);
   write = fopen("highscore.txt", "w+");
   fwrite(&s,sizeof(s),1,write);
   fclose(write);

  }
  else
  {
   fread(&s, sizeof(s),1, read);
   if(s.score<score)
   {
    getch();
    clrscr();
    cleardevice();
    ns.score = score;
    cout<<endl<<endl<<"\t\t\tCongratulation you got highest score !";
    cout<<endl<<endl<<endl<<"\t\t\tEnter your name ";
    scanf("%s",&ns.name);
    write = fopen("highscore.txt", "w+");
    fwrite(&ns,sizeof(s),1,write);
    fclose(write);
   }
   fclose(read);
  }
 /**/ cout<<endl<<endl<<endl<<endl<<"\t\t\tPress ESC to exit ! ";
 while(getch() != ESC){}


}



void Car::showScore()
{
 char buf[5];
 setfillstyle(1, BLUE );
 bar(maxx+110, 30, maxx+170, 50);
 setcolor(WHITE);
 sprintf( buf, "%.0f", score );
 outtextxy(maxx+115, 40, buf );
 /*level*/ setfillstyle(1, BROWN );
 bar(maxx+110, 70, maxx+170, 90);
 setcolor(WHITE);
 sprintf( buf, "%d", level );
 outtextxy(maxx+115, 80, buf );
 /* high score */ if(highScore != 0)
 {
  setfillstyle(1, GREEN );
  bar(maxx+110, 110, maxx+170, 130);
  setcolor(WHITE);
  outtextxy(maxx+115, 120, highScorer);
  setfillstyle(1, RED );
  bar(maxx+110, 150, maxx+170, 170);
  setcolor(WHITE);
  sprintf( buf, "%.0f", highScore);
  outtextxy(maxx+115, 160, buf);
 }
}

void Car::readHighScore()
{
 FILE *read;
 struct highscore s;
 read = fopen("highscore.txt","r");
 if(read != NULL)
 {
  fread(&s, sizeof(s), 1, read);
  fclose(read);
  strcpy(highScorer, s.name);
  highScore = s.score;
 }
 
}



void main()
{
 clrscr();
 float x,y,a,b,c;
 int gd=DETECT,gm;
 initgraph(&gd,&gm,"c:\\tc\\bgi");
 Car car;
 car.initializeData();
 car.initAnimate();

}

C++ Multiplayer Car Racing Game Demo

Furqan

Well. I've been working for the past three years as a web designer and developer. I have successfully created websites for small to medium sized companies as part of my freelance career. During that time I've also completed my bachelor's in Information Technology.

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