{"id":3097,"date":"2022-09-12T18:54:17","date_gmt":"2022-09-12T13:54:17","guid":{"rendered":"https:\/\/www.edopedia.com\/blog\/?p=3097"},"modified":"2022-09-12T18:56:44","modified_gmt":"2022-09-12T13:56:44","slug":"javascript-snakes-and-ladders-multiplayer-game-source-code","status":"publish","type":"post","link":"https:\/\/www.edopedia.com\/blog\/javascript-snakes-and-ladders-multiplayer-game-source-code\/","title":{"rendered":"JavaScript Snakes and Ladders Multiplayer Game Source Code"},"content":{"rendered":"\n<p>In this tutorial, I will teach you how to make a simple <strong>Snakes and Ladders Board Game using JavaScript<\/strong>. The complete <strong>source code<\/strong> of the JavaScript Snakes and Ladders game is given below.<\/p>\n\n\n\n<p>I&#8217;ve also provided links for <strong>Download<\/strong> and <strong>Live Demo<\/strong> at the end of this tutorial.<\/p>\n\n\n\n<p>Let&#8217;s get started by having a look at the folder structure of our Snakes and Ladders game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Folder Structure<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>css<ul><li>style.css<\/li><\/ul><\/li><li>images<ul><li><strong>Note:-<\/strong>\u00a0<em>All the image files will go here. You can download the complete project including all the asset files at the end of this article.<\/em><\/li><\/ul><\/li><li>js<ul><li>gamePlay.js<\/li><li>jquery.js<\/li><li>saapSeedi.js<\/li><\/ul><\/li><li>index.html<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">JavaScript Snakes and Ladders Game Code<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">index.html<\/h3>\n\n\n\n<div class=\"wp-block-codemirror-blocks-code-block code-block\"><pre class=\"CodeMirror\" data-setting=\"{&quot;showPanel&quot;:true,&quot;languageLabel&quot;:&quot;language&quot;,&quot;fullScreenButton&quot;:true,&quot;copyButton&quot;:true,&quot;mode&quot;:&quot;htmlmixed&quot;,&quot;mime&quot;:&quot;text\/html&quot;,&quot;theme&quot;:&quot;material&quot;,&quot;lineNumbers&quot;:true,&quot;styleActiveLine&quot;:true,&quot;lineWrapping&quot;:false,&quot;readOnly&quot;:true,&quot;fileName&quot;:&quot;&quot;,&quot;language&quot;:&quot;HTML&quot;,&quot;maxHeight&quot;:&quot;400px&quot;,&quot;modeName&quot;:&quot;html&quot;}\">&lt;!DOCTYPE html&gt;\n&lt;html&gt;\n&lt;head&gt;\n\t&lt;meta charset=&quot;UTF-8&quot;&gt;\n\t&lt;title&gt;Saap Seedi - Online Snake and Ladder Game&lt;\/title&gt;\n\t&lt;link href=&quot;css\/style.css&quot; rel=&quot;stylesheet&quot;&gt;\n&lt;\/head&gt;\n&lt;body&gt;\n\t&lt;div id=&quot;controls&quot;&gt;\n\t&lt;table id=&quot;diceControl&quot;&gt;&lt;tr&gt;\n\t&lt;td&gt;&lt;img src=&quot;images\/face4.png&quot; id=&quot;dice&quot;&gt;&lt;\/td&gt;\n\t&lt;td&gt;&lt;p id=&quot;diceName&quot;&gt;&lt;\/p&gt;&lt;\/td&gt;\n\t&lt;\/tr&gt;&lt;\/table&gt;\n\t&lt;input type=&quot;text&quot; placeholder=&quot;Enter player's name&quot; id=&quot;playerName&quot;&gt; &lt;button id=&quot;addPlayer&quot;&gt;Add Player&lt;\/button&gt;\n\t&lt;\/div&gt;\n\t&lt;script type=&quot;text\/javascript&quot; src=&quot;js\/jquery.js&quot;&gt;&lt;\/script&gt;\n\t&lt;script type=&quot;text\/javascript&quot; src=&quot;js\/saapSeedi.js&quot;&gt;&lt;\/script&gt;\n\t&lt;script type=&quot;text\/javascript&quot; src=&quot;js\/gamePlay.js&quot;&gt;&lt;\/script&gt;\n\t\n\t&lt;a href=&quot;https:\/\/github.com\/vishalchawla&quot; target=&quot;_blank&quot;&gt;&lt;img style=&quot;position: absolute; top: 0; right: 0; border: 0;&quot; src=&quot;https:\/\/camo.githubusercontent.com\/38ef81f8aca64bb9a64448d0d70f1308ef5341ab\/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f6461726b626c75655f3132313632312e706e67&quot; alt=&quot;Fork me on GitHub&quot; data-canonical-src=&quot;https:\/\/s3.amazonaws.com\/github\/ribbons\/forkme_right_darkblue_121621.png&quot;&gt;&lt;\/a&gt;\n\t&lt;div style=&quot;position: absolute; bottom: 10px; right: 10px;&quot;&gt;\n\t\t&lt;a class=&quot;twitter-follow-button&quot; href=&quot;https:\/\/twitter.com\/iamvishalchawla&quot; data-show-count=&quot;false&quot; data-show-screen-name=&quot;false&quot; data-size=&quot;large&quot; data-lang=&quot;en&quot;&gt;Follow&lt;\/a&gt;\n\t\t&lt;script&gt;window.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src=&quot;https:\/\/platform.twitter.com\/widgets.js&quot;;fjs.parentNode.insertBefore(js,fjs);t._e=[];t.ready=function(f){t._e.push(f);};return t;}(document,&quot;script&quot;,&quot;twitter-wjs&quot;));&lt;\/script&gt;\n\t&lt;\/div&gt;\n&lt;\/body&gt;\n&lt;\/html&gt;<\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">css\/style.css<\/h3>\n\n\n\n<div class=\"wp-block-codemirror-blocks-code-block code-block\"><pre class=\"CodeMirror\" data-setting=\"{&quot;showPanel&quot;:true,&quot;languageLabel&quot;:&quot;language&quot;,&quot;fullScreenButton&quot;:true,&quot;copyButton&quot;:true,&quot;mode&quot;:&quot;css&quot;,&quot;mime&quot;:&quot;text\/css&quot;,&quot;theme&quot;:&quot;material&quot;,&quot;lineNumbers&quot;:true,&quot;styleActiveLine&quot;:true,&quot;lineWrapping&quot;:false,&quot;readOnly&quot;:true,&quot;fileName&quot;:&quot;&quot;,&quot;language&quot;:&quot;CSS&quot;,&quot;maxHeight&quot;:&quot;400px&quot;,&quot;modeName&quot;:&quot;css&quot;}\">canvas {\n\tborder: 5px solid #ffffff;\n\tposition: absolute;\n\tleft: 0px;\n\ttop: 0px;\n}\n\n#diceName {\n\tfont-size:50px;\n\tfont-weight: bold;\n}\n\n#diceControl {\n\tcursor: pointer;\n}<\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">js\/gamePlay.js<\/h3>\n\n\n\n<div class=\"wp-block-codemirror-blocks-code-block code-block\"><pre class=\"CodeMirror\" data-setting=\"{&quot;showPanel&quot;:true,&quot;languageLabel&quot;:&quot;language&quot;,&quot;fullScreenButton&quot;:true,&quot;copyButton&quot;:true,&quot;mode&quot;:&quot;javascript&quot;,&quot;mime&quot;:&quot;text\/javascript&quot;,&quot;theme&quot;:&quot;material&quot;,&quot;lineNumbers&quot;:true,&quot;styleActiveLine&quot;:true,&quot;lineWrapping&quot;:false,&quot;readOnly&quot;:true,&quot;fileName&quot;:&quot;&quot;,&quot;language&quot;:&quot;JavaScript&quot;,&quot;maxHeight&quot;:&quot;400px&quot;,&quot;modeName&quot;:&quot;js&quot;}\">saapSeedi.init();\nvar processing = false;\n\nfunction updateDiceName() {\n    var playerName = &quot;&quot;, playerColor = &quot;#000000&quot;;\n    if (saapSeedi.players.length) {\n        playerName = saapSeedi.players[saapSeedi.state.turn].name;\n        playerColor = saapSeedi.players[saapSeedi.state.turn].color;\n    }\n    $(&quot;#diceName&quot;).attr({\n        &quot;style&quot;: &quot;color: &quot; + playerColor\n    }).hide().html(playerName).fadeIn(2000);\n}\n\nfunction movePlayer() {\n    processing = true;\n    \n    if (!saapSeedi.players.length) {\n        processing = false;\n        return false;\n    }\n    \n    var player = saapSeedi.players[saapSeedi.state.turn];\n    \n    var random = Math.floor((Math.random() * 6) + 1);\n\n    \/\/Roll dice\n    saapSeedi.rollDice();\n\n    \/\/Show dice after 1 to 3 seconds\n    setTimeout(function() {\n        saapSeedi.showDice(random);\n\n        \/\/Fire move request after 1 second so that player can shift eyes from dice to board\n        setTimeout(function() {\n            player.position == 1 ? player.move(player.position + random - 1, undefined, random == 6, updateDiceName) : player.move(player.position + random, undefined, random == 6, updateDiceName);\n            if (random == 6) {\n                \/\/Show message after the piece reaches destination\n                setTimeout(function() {\n                    alert(&quot;You get another bonus chance.&quot;);\n                }, saapSeedi.config.moveSpeed * 6 + 100);\n            }\n            \n            processing = false;\n        }, 1000);\n    }, Math.floor((Math.random() * 3000) + 1000));\n}\n\n$(&quot;#addPlayer&quot;).on(&quot;click&quot;, function(e) {\n    var playerName = $(&quot;#playerName&quot;).val();\n    var player = saapSeedi.addPlayer(playerName);\n    \n    if (player) {\n        alert(&quot;Player '&quot; + playerName + &quot;' successfully added.&quot;);\n        $(&quot;#playerName&quot;).val(&quot;&quot;);\n    }\n    \n    if (saapSeedi.config.maxPlayers == saapSeedi.state.playerCount) {\n        $(&quot;#playerName&quot;).hide();\n        $(&quot;#addPlayer&quot;).hide();\n    }\n    \n    updateDiceName();\n});\n\n$(&quot;#diceControl&quot;).on(&quot;click&quot;, function(e) {\n    if (processing) {\n        return false;\n    }\n    movePlayer();\n});\n\nif (window.innerHeight &gt; window.innerWidth) {\n    $(&quot;#controls&quot;).css({top: window.innerWidth + 20,position: 'absolute'});\n} else {\n    $(&quot;#controls&quot;).css({left: window.innerHeight + 20,position: 'absolute'});\n}<\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">js\/jquery.js<\/h3>\n\n\n\n<p>This file is a bit huge to add to this article. So, download this file from <a href=\"https:\/\/raw.githubusercontent.com\/vishalchawla\/online-snake-and-ladder-game-html5-canvas\/master\/js\/jquery.js\">here<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">js\/saapSeedi.js<\/h3>\n\n\n\n<div class=\"wp-block-codemirror-blocks-code-block code-block\"><pre class=\"CodeMirror\" data-setting=\"{&quot;showPanel&quot;:true,&quot;languageLabel&quot;:&quot;language&quot;,&quot;fullScreenButton&quot;:true,&quot;copyButton&quot;:true,&quot;mode&quot;:&quot;javascript&quot;,&quot;mime&quot;:&quot;text\/javascript&quot;,&quot;theme&quot;:&quot;material&quot;,&quot;lineNumbers&quot;:true,&quot;styleActiveLine&quot;:true,&quot;lineWrapping&quot;:false,&quot;readOnly&quot;:true,&quot;fileName&quot;:&quot;&quot;,&quot;language&quot;:&quot;JavaScript&quot;,&quot;maxHeight&quot;:&quot;400px&quot;,&quot;modeName&quot;:&quot;js&quot;}\">\/*********************************************************************************\n\nLooks like you have good hands in Javascript, We are hiring Javascript Hackers at \nAdPushup (New Delhi, India Office). Check out http:\/\/careers.adpushup.com\n\n*********************************************************************************\/\n\n(function(w, d) {\n    function board(width, height) {\n        this.boardBg = null;\n        this.boardFg = null;\n        this.width = width;\n        this.height = height;\n        this.config = {\n            maxPlayers: 4,\n            moveSpeed: 150,\n            runSpeed: 15,\n            colors: [&quot;red&quot;, &quot;blue&quot;, &quot;green&quot;, &quot;black&quot;],\n            snakeLadderLayer: &quot;images\/snake_ladder_layer.gif&quot;,\n            snakes: [{s: 36,e: 2}, {s: 46,e: 29}, {s: 79,e: 42}, {s: 93,e: 53}],\n            ladders: [{s: 8,e: 49}, {s: 22,e: 57}, {s: 54,e: 85}, {s: 61,e: 98}]\n        };\n        this.state = {\n            playerCount: 0,\n            turn: 0\n        };\n        this.blocks = [];\n        this.players = [];\n    }\n    \n    var player = function(board, id, name, color) {\n        this.board = board;\n        this.id = id;\n        this.name = name;\n        this.color = color;\n        this.position = 1;\n    }\n    \n    var b = board.prototype;\n    var p = player.prototype;\n    \n    p.placeGoti = function(position) {\n        var playerId = this.id;\n        var board = this.board;\n        var blockX = board.blocks[position].x;\n        var blockY = board.blocks[position].y;\n        var blockW = board.width \/ 10;\n        var blockH = board.height \/ 10;\n        var gotiR = board.height \/ 60;\n        var gotiX = blockX + (blockW \/ 10) + gotiR + (playerId * gotiR);\n        var gotiY = blockY + (0.9 * blockH) - gotiR;\n        var boardFg = board.boardFg;\n        boardFg.beginPath();\n        boardFg.arc(gotiX, gotiY, gotiR, 0, 2 * Math.PI, false);\n        boardFg.fillStyle = this.color;\n        boardFg.fill();\n        boardFg.lineWidth = gotiR \/ 3;\n        boardFg.strokeStyle = '#ffffff';\n        boardFg.stroke();\n    }\n    \n    p.removeGoti = function() {\n        var board = this.board;\n        var players = board.players;\n        var playerId = this.id;\n        var position = this.position;\n        \n        var blockX = board.blocks[position].x;\n        var blockY = board.blocks[position].y;\n        var blockW = board.width \/ 10;\n        var blockH = board.height \/ 10;\n        var boardFg = board.boardFg;\n        boardFg.clearRect(blockX, blockY, blockW, blockH);\n        \n        var player_id;\n        for (player_id in players) {\n            if (players[player_id]['position'] == position &amp;&amp; player_id != playerId) {\n                players[player_id].placeGoti(position);\n            }\n        }\n    }\n    \n    p.move = function(position, speed, isSpecial, callback) {\n        var player = this;\n        var board = player.board;\n        var players = board.players;\n        \n        if (typeof isSpecial == &quot;undefined&quot; &amp;&amp; player.id !== board.state.turn) {\n            board.log(&quot;It's &quot; + players[board.state.turn].name + &quot;'s turn.&quot;);\n            return false;\n        }\n        \n        if (position &lt; 1) {\n            board.log(&quot;Invalid move.&quot;);\n            return false;\n        }\n        \n        if (position &gt; 100) {\n            if (!isSpecial) {\n                board.nextPlayer();\n            }\n            \n            if (typeof callback == 'function') {\n                callback.call(w);\n            }\n            \n            return true;\n        }\n        \n        if (player.position &lt; position) {\n            player.removeGoti();\n            player.position++;\n            player.placeGoti(player.position);\n        } else if (player.position &gt; position) {\n            player.removeGoti();\n            player.position--;\n            player.placeGoti(player.position);\n        } else {\n            player.removeGoti();\n            player.placeGoti(player.position);\n        }\n        \n        speed = typeof speed !== 'undefined' ? speed : board.config.moveSpeed;\n        \n        if (player.position != position) {\n            window.setTimeout(function() {\n                player.move(position, speed, isSpecial, callback);\n            }, speed);\n        } else {\n            \/\/Check snake or ladder\n            var check = board.isClear(player.position);\n            if (check) {\n                setTimeout(function() {\n                    player.move(check, board.config.runSpeed, isSpecial, callback);\n                }, 1000);\n            } else {\n                \/\/Check kill\n                if (player.position != 1) {\n                    var players_id;\n                    for (players_id in players) {\n                        if (players[players_id]['position'] == player.position &amp;&amp; players_id != player.id) {\n                            board.log(player.name + &quot; killed &quot; + players[players_id]['name'] + &quot;.&quot;);\n                            setTimeout(function() {\n                                players[players_id].move(1, board.config.runSpeed, true, callback);\n                            }, 1000);\n                            break;\n                        }\n                    }\n                }\n                \n                if (!isSpecial) {\n                    board.nextPlayer();\n                }\n                \/\/Check win\n                if (player.position == 100) {\n                    board.log(&quot;Congrats &quot; + player.name + &quot;, You just won the game.&quot;);\n                    players.splice(player.id, 1);\n                    board.state.playerCount--;\n                    isSpecial = false;\n                }\n                \n                if (typeof callback == 'function') {\n                    callback.call(w);\n                }\n                \n                return true;\n            }\n        }\n    }\n    \n    b.init = function() {\n        if (window.innerHeight &gt; window.innerWidth) {\n            this.width = this.height = window.innerWidth - 10;\n        }\n        this.createBoard();\n        \n        var img = new Image('images\/face0.gif');\n        img = new Image('images\/face1.png');\n        img = new Image('images\/face2.png');\n        img = new Image('images\/face3.png');\n        img = new Image('images\/face4.png');\n        img = new Image('images\/face5.png');\n        img = new Image('images\/face6.png');\n    }\n    \n    b.createBoard = function() {\n        var canvas = document.createElement('canvas');\n        canvas.height = this.height;\n        canvas.width = this.width;\n        canvas.style.zIndex = 1;\n        document.body.appendChild(canvas);\n        var boardBg = this.boardBg = canvas.getContext('2d');\n        \n        canvas = document.createElement('canvas');\n        canvas.height = this.height;\n        canvas.width = this.width;\n        canvas.style.zIndex = 2;\n        document.body.appendChild(canvas);\n        var boardFg = this.boardFg = canvas.getContext('2d');\n        \n        canvas = document.createElement('canvas');\n        canvas.height = this.height;\n        canvas.width = this.width;\n        canvas.style.zIndex = 3;\n        var snakeLadderLayer = new Image();\n        snakeLadderLayer.src = this.config.snakeLadderLayer;\n        snakeLadderLayer.onload = function() {\n            canvas.getContext('2d').drawImage(snakeLadderLayer, 0, 0, canvas.width, canvas.height);\n            document.body.appendChild(canvas);\n        }\n        \n        var a = 100, b = 91, w = this.width \/ 10, h = this.height \/ 10, y = -h, x, color, i;\n        boardBg.font = w \/ 4 + 'px Georgia';\n        while (a &gt; 0) {\n            x = 0;\n            y += h;\n            for (i = a; i &gt;= b; i--) {\n                color = '#' + (Math.random() * 0xFFFFFF &lt;&lt; 0).toString(16);\n                boardBg.fillStyle = color\n                boardBg.fillRect(x, y, w, h);\n                boardBg.fillStyle = '#ffffff';\n                boardBg.fillText(i, x + (w \/ 10), y + (h \/ 5));\n                this.blocks[i] = {\n                    x: x,\n                    y: y,\n                    color: color\n                };\n                x += w;\n            }\n            x = 0;\n            y += h;\n            for (i = b - 10; i &lt;= a - 10; i++) {\n                color = '#' + (Math.random() * 0xFFFFFF &lt;&lt; 0).toString(16);\n                boardBg.fillStyle = color\n                boardBg.fillRect(x, y, w, h);\n                boardBg.fillStyle = '#ffffff';\n                boardBg.fillText(i, x + (w \/ 10), y + (h \/ 5));\n                this.blocks[i] = {\n                    x: x,\n                    y: y,\n                    color: color\n                };\n                x += w;\n            }\n            a = a - 20;\n            b = b - 20;\n        }\n    }\n    \n    b.addPlayer = function(name) {\n        if (!name) {\n            this.log('Please specify name of the player.');\n            return false;\n        }\n        \n        var players = this.players, player_id;\n        for (player_id in players) {\n            if (players[player_id]['name'] == name) {\n                this.log(name + &quot; is already playing, Can't you specify some other name  :\/&quot;);\n                return false;\n            }\n        }\n        \n        var id = players.length;\n        if (id &gt;= this.config.maxPlayers) {\n            this.log(&quot;Maximum players limit reached, Can't add more players&quot;);\n            return false;\n        }\n        \n        var player = new this.player(this, id, name, this.config.colors[id]);\n        player.placeGoti(1);\n        players.push(player);\n        this.state.playerCount++;\n        return player;\n    }\n    \n    b.nextPlayer = function() {\n        if (this.state.turn + 1 == this.state.playerCount) {\n            this.state.turn = 0;\n        } else {\n            this.state.turn++;\n        }\n    }\n    \n    b.isClear = function(position) {\n        var snakes = this.config.snakes;\n        for (var key in snakes) {\n            if (snakes[key].s == position) {\n                return snakes[key].e;\n            }\n        }\n        \n        var ladders = this.config.ladders;\n        for (var key in ladders) {\n            if (ladders[key].s == position) {\n                return ladders[key].e;\n            }\n        \n        }\n        return false;\n    }\n    \n    b.rollDice = function() {\n        var dice = document.getElementById('dice');\n        dice.src = 'images\/face0.gif';\n    }\n    \n    b.showDice = function(value) {\n        value = parseInt(value);\n        if (isNaN(value) || value &lt; 1 || value &gt; 6) {\n            this.log(&quot;Invalid value.&quot;);\n            return false;\n        }\n        var dice = document.getElementById('dice');\n        dice.src = 'images\/face' + value + '.png';\n    }\n    \n    b.log = function(message) {\n        alert(message);\n    \/\/console.log(message);\n    }\n    \n    b.player = player;\n    w.saapSeedi = new board(w.innerHeight - 10, w.innerHeight - 10);\n})(window, document);<\/pre><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">How to Play?<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>First of all, add players. You can play in single-player or multiplayer modes. Just add the names of players who want to play.<\/li><li>Now, click the dice to roll it.<\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">JavaScript Snakes and Ladders Game Screenshot<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"946\" height=\"623\" src=\"https:\/\/www.edopedia.com\/blog\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-12-184430.png\" alt=\"JavaScript Snakes and Ladders Game Screenshot\" class=\"wp-image-3099\" srcset=\"https:\/\/www.edopedia.com\/blog\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-12-184430.png 946w, https:\/\/www.edopedia.com\/blog\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-12-184430-300x198.png 300w, https:\/\/www.edopedia.com\/blog\/wp-content\/uploads\/2022\/09\/Screenshot-2022-09-12-184430-768x506.png 768w\" sizes=\"auto, (max-width: 946px) 100vw, 946px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Download JavaScript Snakes and Ladders Game<\/h2>\n\n\n<p><a class=\"ep_link_major\" href=\"https:\/\/github.com\/vishalchawla\/online-snake-and-ladder-game-html5-canvas\" target=\"_blank\" rel=\"noopener\">Download<\/a><a class=\"ep_link_minor\" href=\"http:\/\/vishalchawla.github.io\/saapseedi\/\" target=\"_blank\" rel=\"noopener\">Live Demo<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>In this tutorial, I will teach you how to make a simple Snakes and Ladders Board Game using JavaScript. The complete source code of the JavaScript Snakes and Ladders game is given below. I&#8217;ve also provided links for Download and Live Demo at the end of this tutorial. Let&#8217;s get started by having a look &#8230; <a title=\"JavaScript Snakes and Ladders Multiplayer Game Source Code\" class=\"read-more\" href=\"https:\/\/www.edopedia.com\/blog\/javascript-snakes-and-ladders-multiplayer-game-source-code\/\" aria-label=\"Read more about JavaScript Snakes and Ladders Multiplayer Game Source Code\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":3101,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[112],"tags":[],"class_list":["post-3097","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>JavaScript Snakes and Ladders Multiplayer Game Source Code<\/title>\n<meta name=\"description\" content=\"In this tutorial, I will teach you how to make a simple Snakes and Ladders Board Game using JavaScript. 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